Autodesk Maya Techniques Animator Friendly Rigging Part 1 英文教學正式版
Created by experienced animator Jason Schleifer, this series is your solution
to creating the most effective and usable animation rigs whether you are
starting out or have been building rigs for years.
Created for every level rigger, this course will teach you how to analyze a
situation and come up with a solution that will solve the problem for the animator.
You will learn to balance functionality, speed, and technique. In short,
Autodesk Maya Techniques | Animator Friendly Rigging will provide you with a solid
workflow and rules to follow to ensure a proper animation rig for almost any situation.
Part 1 will focus on introductory and foundation concepts. Although aimed at the less
experienced rigger, this section will also help more advanced riggers understand how
they can simplify their rigs while still achieving the desired results. Tackling the
challenge of creating a bouncy-ball rig, we will create a solid workflow for designing
a rig at any level.